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Showing posts from August, 2022

SGS-B Update

I’ve been working on the next version of the Shortcut Game System (SGS-B), which is supposed to be a more streamlined version of SGS-A. It’ll have fewer menus to go through to take action and uses autosaves to avoid having a permanent “SAVE” button at every decision point. I think this leads to a more “Choose Your Own Adventure” style of game rather than a classic text adventure, but I am not sure. If you would like to check out the demo version I’ve been using for testing, download using the link below. I’d love to get some feedback.  Download the Test Version of SGS-B Here By far the most time intensive part of the process is writing the actual game, not the game engine. It also happens to be the part that I have the least skills at. So if anyone is interested in writing (or being commissioned to write) a full-ish game for SGS-B, feel free to reach out!